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3D Character Artist

  • Freelance
  • Remote
  • This position has been filled.

Website GENERA LABS

GENERA LABS innovative, AI-powered, no-code, B2B software for di

GENERA LABS innovative, AI-powered, no-code, B2B software for digital creatives, game developers and studios, enabling them to build production-ready digital clothing in a matter of seconds. 

We are looking for assistance on developing a basic inventory of game-ready digital clothing. The requirements of the asset will depend on which client the project is for. Style: realistic clothing.

Role: 3D artist with skinning and rigging experience, 3 days a week

Start date: June 2024

Engagement: June – September 2024. Possibility of extending contract

Tasks:

  • Be able to open / handle Clo3D / Marvelous Designer / general 3D files
  • Be able to work with outfit blocks (sleeves, front & back, collars etc) besides full outfits / looks
  • Process to be compatible with designated end platform + be able to implement into GN3RA.
  • Experience in optimized mesh processing (Low / high poly baking), understanding of UV, texture baking, submesh creation. We work with humanoid proportions, and realistic style (realism)
  • Experience in skinning and rigging
  • Preferably Maya and Blender knowledge
  • Ad hoc tasks can include skinning and rigging assets without needing optimisation and refit from one avatar to another

Preferred but not a must:

  • Unity Experience in export/import and set up characters

Requirement (after shortlisting):

  • Simple art test: Receive CLO file, optimize to 4k polys, bake a normal and curvature map and supply final assets rigged to a basic Unity skeleton.